![]() Overall, it’s my opinion that patches like this, as well as things like the Mode 7 HD rendering are some rare advantages where emulation could potentially offer a “better” experience than real hardware. ![]() I’d love to see it branch out to fighting games as well, as having a wider angle of the fight arena on-screen might change some of the tactics and strategies used! I really hope ShiryuGL is able to share tips on how this was done and more people are able to create patches for games that might truly benefit from it. Other times….at least in this beta…you’ll have images drawn where there’s supposed to be nothing (the rooms ‘next’ to Link’s house), or the play area will be cut off (see the extra trees on the right where the path should be): Sometimes this is able to present a perfect and fully playable 16:9 screen area like shown below: If you enable colour averaging (add and half) as a normal transparency, and the main and sub screen are the same, this will not affect main screen pixels (as the average between 2 identical values is the value itself), and subscreen pixels will be averaged with the neighbour main screen pixel, resulting in a smoothing of the screen. This hack doesn’t stretch the screen, but renders a wider playing view. ![]() ![]() SNES hacker ShiryuGL has just released a video showing progress of a true 16:9 hack for A Link To The Past. ![]()
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